
Brian Chow
Animator . Visualization . Cinematic Artist chowb321@gmail.com
Games Cinematic Reel
Games Cinematic Reel
Shot 1:Lilly and the Raiders entering into the School
The Walking Dead The Final Season
Telltale Games, Telltale Tool
Camera Framing, blocking, editing and pacing. All characters staging, acting and performances
Shot 2: Various shots from Batman The Enemy Within
Telltale Games, Telltale Tool
Camera Framing, blocking, editing and pacing. All characters staging, acting and performances
Shot 3 : Various shots from Storyscape: Edge of Extinction
Fogbank Entertainment, Unity
Camera Framing, blocking and editing
All characters staging, acting and performances
Shot 4: Ruby Interactable
The Walking Dead The Final Season
Telltale Games, Telltale Tool
Camera Framing, blocking, editing and pacing. All Characters staging, acting and performances
Shot 5 : Various shots from Storyscape: X-Files
Fogbank Entertainment, Unity
Camera Framing, blocking and editing
All characters staging, acting and performances
Character Animation Reel
Character Animation Reel
Shot 1: Midnight Suns Video Game
Previs Motion Capture Animation Polish
Shot 2: Borderlands: Tales from the HQ
2K Games and Academy of Art University
Animation only
Shot 3: Borderlands: Tales from the HQ
2K Games and Academy of Art University
Animation only
Shot 4: NBA 2K15
2K Games and 2K Sports
Motion capture Animation and Clean up
Shot 5: Personal Work, gameplay animation
Combat Idle, Run Cycle and Two hit Combo
All Animation
Shot 6: Landlocked
Independent Animated Short Film
Director Elizabeth Mayborne
Animation only
Shot 7: Borderlands: Tales from the HQ
2K Games and Academy of Art University
Animation only
Pre and Postvis Public Film Reel (Final Shots)
Pre and Postvis Public Film Reel (Final Shots)
All work done at Halon Entertainment
Responsible for animations (Maya), Unreal Engine renders and composited in After effects